challenges...
for one thing "metal gear solid 3 : snake eater" is proving to be quite a challenge on the "extreme" difficulty. several changes to enhance the gaming experience/level of difficulty include:
note: the following is based on comparison from HARD mode to EXTREME.
- increased number of guards
- increased rate of stamina consumption
- increased damage taken from enemies
- increased field of view of guards
- increased sneakiness of bosses
- decreased predictability of guards' paths
- decreased efficacious time-frame of stuns/tranquilizers
- decreased ammunition capacity
- decreased amount of ammunition lying around
- decreased backpack carrying capacity
- severely decreased amount of health
on a less geeky note, exams for me are over:
friday
- science @ cafeteria, 0900 hours
- french @ cafeteria, 1300 hours
- business @ cafeteria, 0900 hours
- geography @ room 308, 1300 hours
- quotes like the following:
" - overthetop characters ranging from severely bad-ass - i.e. solid/liquid snakes, revolver ocelot, gray-fox, and the compulsory big boss when it comes to bad-ass'dness - to downright hilarious - i.e. johnny sasaki, period.
- one word, realism.
- challenging tasks, maps, and gameplay.
- last but definitely not least, awe-inspiring CG sequences that leave me drooling.
Thoughts:
Post a Comment