Tuesday, February 01, 2005

challenges...

for one thing "metal gear solid 3 : snake eater" is proving to be quite a challenge on the "extreme" difficulty. several changes to enhance the gaming experience/level of difficulty include:

note: the following is based on comparison from HARD mode to EXTREME.
  • increased number of guards
  • increased rate of stamina consumption
  • increased damage taken from enemies
  • increased field of view of guards
  • increased sneakiness of bosses
  • decreased predictability of guards' paths
  • decreased efficacious time-frame of stuns/tranquilizers
  • decreased ammunition capacity
  • decreased amount of ammunition lying around
  • decreased backpack carrying capacity
  • severely decreased amount of health
all this means is that the amount of fun in attempting a alert-less, continue-less, and kill-less game is multiplied by one trillion. being the impatient asian male that i am, i have already given up on the kill-free criterion i set out with - i ran out of tranq darts, how can you blame me?! i figured a bullet in the skull would be just as good to keep 'em quiet...

on a less geeky note, exams for me are over:
friday
  • science @ cafeteria, 0900 hours
monday
  • french @ cafeteria, 1300 hours
tuesday
  • business @ cafeteria, 0900 hours
  • geography @ room 308, 1300 hours
woohoo, go me! now i have three whole school days at home free from responsibilities and full of metal gear solid-ing time! i AM obsessed with this tactical espionage action game franchise, but who cares? in my opinion it proves to be a much needed stimulant/depressant for my mind. rationalizations for why i love metal gear solid games include:
  • quotes like the following:

    "I hear it's amazing when the famous purple stuffed worm, in flap-jaw space, with the tuning fork, does a raw blink on Hiri-Kiri rock! I need scissors! 61!"
    -ross cambell, MGS2: Sons Of Liberty


  • overthetop characters ranging from severely bad-ass - i.e. solid/liquid snakes, revolver ocelot, gray-fox, and the compulsory big boss when it comes to bad-ass'dness - to downright hilarious - i.e. johnny sasaki, period.

  • one word, realism.

  • challenging tasks, maps, and gameplay.

  • last but definitely not least, awe-inspiring CG sequences that leave me drooling.
note: please excuse the abuse of unordered lists in this post.

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